.. _EEex_Label: =================================== EEex_Label =================================== Returns a label value from the EEex_GlobalAssemblyLabels array. Typically the value returned is an address of a variable or function in the game executable as found by the EEex Loader as it procecess it's pattern database. :: EEex_Label(label) **Parameters** * **label** - the name assigned to the address value to lookup and return the value for **Return** Returns an integer value representing the address of a variable or function in the game process **Notes** For details on the pattern database used in the EEex loader please see `this wiki page `_ Please see the :ref:`EEex_AddressList` function which is used to create the table used to store the variable and or function names and addresses associated with the name **Example** :: local g_pBaldurChitin = EEex_ReadDword(EEex_Label("g_pBaldurChitin")) -- (CBaldurChitin) **See Also** :ref:`EEex_AddressList`